Fractal Landscapes

My third year at University is coming to a close, and I have completed my final year project. The aim of this project was to create a fractal landscape which you could fly over with a plane. My version goes a little further and requires that the landscape goes on forever, so you can explore for thousands of miles, and more of the world is generated in front of you (much like a certain block-based indie game I know of).

It ended up taking a lot of work to multithread the generation algorithms and make all the blocks of terrain mesh together properly and look like a seamless terrain, but I’m pretty proud of the result. If you want to know more about it, the full Final Report, executable and source code are available here:

You may need to install DirectX February 2010 redist and VS2010 redist, from here and here